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PaaS based game stable operating environment
LAYERG RUNTIME
Tailor-made, native-level secure operating environment for "click-to-play" instant content. High efficiency, high concurrency, high compatibility, large-scale commercial verification by manufacturers in China and overseas, 100 million users, safe and reliable.
CONSOLE AND PC GAMING
LayerG has an easy-to-use workflow and a powerful developer kit, helping you solve any problems in Deepin Creation.


EcoSystem
Deferred Rendering Pipeline
LayerG Creator Built-in deferred rendering pipeline support, based on the Memoryless Architecture for mobile TBR & TBDR GPU. It can efficiently render all objects in the scene batches, and support deep customization for different project requirements.

PBR Rendering
Based on Frame Graph's Modern Graphics Rendering pipeline, Light source, Camera, Material and other parameters support real physical properties, offering an optimized art creation pipeline and bringing more realistic graphic performance to the games.

Animation State Machine
LAYERG Creator includes a built-in node-based animation graph system, including state machine, animation mixing, animation layering (Layer), animation masking (Mask) and other complete visual animation control capabilities to greatly simplify the animation production process and make game creation clearer and more intuitive.

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